Some key terminology:
Digitally
convergent media: Video games consoles are an excellent example of a digitally
convergent device, you can not only play games but access social media, surf
the internet, stream films and TV content and upload content into cloud based
servers. Cross-media content helps maximise profits and also improve reach to new
customers.
Production:
This refers to all phases of designing, developing and making the media
product.
Distribution:
This refers to all processes linked to delivering the media product to
audiences both through tangible (disc) and digital (Cloud based) media.
Consumption:
Explores the way in which the media text is used by audiences for pleasure but
also explores the rise of user generated content across several platforms.
Sandbox:
a
style of game in which minimal character limitations are placed on the gamer,
allowing the gamer to roam and change a virtual world at will. It emphasises
roaming and allows a gamer to select tasks.
Interesting fact:
The
release of the Playstation Vita
version of Minecraft boosted sales by 79%, outselling PS3 and PS4 releases.
This appeal is being fuelled by a new generation of gamers who prefer hand-held
devices over traditional consoles.
Minecraft Story Mode Task:
Who
is the target audience here?
How
can you tell?
How
does this differ from other versions of Minecraft?
Independent/Homework Task
Make
a list of the different ways that people can play (and interact with)
Minecraft.
For
each of these, suggest who the audiences might be with reasons to support
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